Harii Suku

Build villages. Practice the 2026 curriculum.

A Tetum-first learning game where students answer curriculum questions to build their school and village—reinforcing classroom learning.

🎮 See Harii Suku in Action

Watch how students build villages, answer educational quizzes, and explore all 13 municipalities of Timor-Leste.

  • 🎡 Spin the quiz wheel to earn rewards
  • 🏘️ Build and upgrade village buildings
  • 📚 Learn history, geography, science & more
  • 🗺️ Explore all 13 municipalities
  • 🏆 Compete with friends on leaderboards

🎓 A Modern Approach for 2026

Timor-Leste is a remarkably young nation – almost two-thirds of its people are under 30. This incredible youth energy represents the nation's greatest asset and brightest future.

65%
Population under 30
2026
New Curriculum Launch
850K
Young learners ready
13
Municipalities covered

🚀 Supporting the 2026 Curriculum

As Timor-Leste launches its brand new curriculum for 2026, modern learning techniques will reinforce the enormous amount of work and preparation done by the Ministry of Education. Harii Suku brings the new curriculum to life through interactive, game-based learning that students will love.

🇹🇱 100% Tetum-First Learning

For the first time, Timorese children have access to a high-quality educational app in their own language. Harii Suku is built from the ground up for Timor-Leste—celebrating our history and culture, and supporting the values in the national curriculum. Learning feels like home.

💡 Why 2026 Is the Perfect Moment

📚 A New Chapter for Education

The Ministry of Education's visionary 2026 curriculum represents years of careful planning and dedication. Harii Suku is designed to complement this historic achievement, bringing modern learning techniques that make the curriculum engaging and memorable for every student.

🌟 Engaging the Next Generation

Timorese youth are eager to learn and innovate when given the opportunity. With the government's commitment to education and digital innovation, Harii Suku provides the perfect bridge between traditional teaching and interactive learning.

✅ Designed to Align with Ministry Goals

Harii Suku is built as a flexible content platform that can be aligned to the national curriculum in partnership with the Ministry. Once learning objectives are confirmed, quizzes and in-game content can reinforce exactly what students learn in school—bringing the curriculum to life.

📊 Proven Results Worldwide

Game-based learning works: evaluations of Chile’s ConectaIdeas program reported learning gains equivalent to about half a year of additional schooling. Studies also show games can support motivation and inclusion—helping every learner succeed.

📖 Research Foundation

  • World Bank Human Capital Report, 2023
  • The Asia Foundation – Understanding Timor-Leste's Youth, 2024
  • IDB – ConectaIdeas Gamification Study, 2019

Why Timor-Leste? Why Now?

850,000 young people. Almost no educational apps in Tetum. Huge opportunity.

Internet
connectivity
improving
ASEAN
standards
New generation
digitally hungry
Modern tools to
raise moral
The Problem: There are no fun learning apps for Timorese kids. Foreign apps don't teach Timor history or use the Tetum language. Harii Suku is the solution.
Uma Lulik Tais Cloth Coffee Bean Crocodile Coin Resistance Flag

🎯 Main Aims of Harii Suku

Spin the Wheel, Answer Questions, Complete Quests

Interactive quiz wheel with collectible heroes that inspire Timorese youth to dream big

Teacher
Mestre Oan

Teacher

Village Elder
Katuas

Village Elder

Tais Mestre
Tais Mestre

Master Weaver

Pediatrician
Doutór Labarik

Pediatrician

Judge
Juiz Laran-Loos

Fair Judge

Nutrition Expert
Tia Nutrisaun

Nutrition Expert

Kids Love Collecting Them All! Each hero brings unique skills, knowledge and experience to help grow the village. Heroes serve as an inspiration to students by showing real-life career paths for a fulfilling life.

20+ Role-Model Heroes

Heroes introduce students to real careers that strengthen communities:

Healthcare & Wellbeing

  • 👶 Doutór Labarik — Pediatrician
  • 👴 Doutór Katuas — Geriatrician
  • 🐕 Doutór Animál — Veterinarian
  • 🌿 Matan-Dook — Traditional Healer

Law & Leadership

  • ⚖️ Juiz — Fair Judge
  • 📜 Advogado — Lawyer
  • 👨‍🦳 Katuas — Village Elder
  • 📰 Jornalista — Journalist

Commerce & Skills

  • 🧮 Kontabilista — Accountant
  • 🛒 Ema Sosa — Market Trader
  • 🔨 Mestre Obra — Master Builder
  • 🌳 Sirurjiaun Ai — Tree Surgeon

Family & Culture

  • 👩‍🍳 Tia Nutrisaun — Cooking Aunt
  • 👨‍🏫 Mestre Escola — Teacher
  • 🧵 Tais Mestre — Master Weaver
  • ⛪ Padre/Madre — Priest/Nun

910+ Quiz Questions

Aligned to Grade 7 curriculum subjects

150+ Q Maths
Maths
Algebra, calculation & problem solving
110+ Q Science Natural
Science Natural
Biology, chemistry & earth science
130+ Q Science Social
Science Social
History, geography & civics
110+ Q English
English
Reading, writing & speaking
100+ Q Human Fraternity
Human Fraternity
Citizenship, ethics & life skills
110+ Q Tetum
Tetum
Tetum literacy & communication
110+ Q Portuguese
Portuguese
Portuguese literacy & communication
90+ Q Religion
Religion
Faith, values & reflection
Progress & Certification: Students earn Bronze → Silver → Gold → Platinum certifications in each subject, unlocking new content and showing mastery.

6 Ways to Grow Your Village

Kids choose how to develop their village — fishing, farming, tourism, energy, and more

Fishing

Peska

Path of the Sea

+25% food income

Boats, Docks, Fish Markets

Agriculture

Agrikultura

Path of Harvest

+30% crop income

Farms, Irrigation, Storage

Manufacturing

Manufatura

Path of Industry

+20% industrial output

Workshops, Factories, Processing Plants

Tourism

Turizmu

Path of Beauty

+40% tourism income

Hotels, Resorts, Dive Centers

Energy

Petroleu & Gás

Path of Energy

+20% energy income

Refineries, Solar Farms, Terminals

Mining

Minerasaun

Path of Resources

+20% industrial

Mines, Quarries, Smelters

Buildings Kids Can Build

Over 100 different buildings representing real Timorese infrastructure

Telecom Hub

Telecom Hub

+10% Quiz Rewards

Bank

Community Bank

+15% Passive Income

Energy Hub

Energy Hub

+20% Resource Gen

Hotel

Tourist Hotel

+25% Knowledge Points

Learn by Building: Each building teaches real-world concepts. Banks teach financial literacy, hospitals teach health, schools reinforce education values. Kids learn practical skills while having fun building their dream village.

100+ Buildings to Build

Schools, hospitals, hotels, Uma Lulik — kids build them all

Library

Biblioteka

Community Library

Stadium

Estadiu

Sports Stadium

Art Gallery

Galeria Arte

Art Gallery

Hotel

Hotel Turista

Tourist Hotel

Community Center

Centro Comunitário

Community Center

Uma Lulik

Uma Lulik

Sacred House

Does Game-Based Learning Work?

Yes! Multiple studies from around the world prove it

Program Location Key Finding
ConectaIdeas Chile Gains equivalent to half a year of additional schooling
Think! Think! Cambodia Significant improvements in mathematical reasoning
Adaptive Programs Peru, Uruguay Impact increases as socioeconomic status decreases
Classroom Games Nigeria, Kenya Significantly improved attitudes toward mathematics
Beyond the Stars Pacific Region Improved nutrition knowledge and healthier food choices
Key Finding: Research consistently shows that gamified learning can have especially strong impact for students with fewer resources—supporting equity and inclusion.

How We Keep Students Learning

Evidence-based engagement techniques grounded in educational psychology

7-Day Reward Cycle

Escalating rewards for consecutive daily logins, culminating in "Weekly Jackpot"

→ Students develop consistent study habits

Mystery Visitors

Random NPCs appear every 15-45 minutes with educational challenges

→ Curiosity-driven engagement keeps app open

11-Tier Title System

Ema Foun → Xefe de Aldeia → Administrador → Erói Nasionál

→ Long-term goal setting and persistence

Municipality Rankings

Compete with peers in your district on leaderboards

→ Local pride and healthy competition

Hero Collection

Rare/Legendary characters dropped from quiz success

→ Collectibility drives repeated quiz attempts

Suku Fanfare

Animated celebration with Uma Lulik images when completing a village

→ Milestone recognition reinforces effort

Result: Students often spend 15–30 minutes per day engaged with learning content—significantly longer than typical flashcard apps.

🎓 We Would Like to Offer Our Help to the Ministry of Education

We believe Harii Suku can be a powerful complement to the new 2026 curriculum. We would like to propose a strategic partnership to pilot, evaluate, and refine interactive learning that supports Timorese students and teachers.

What We Can Offer the Ministry of Education

  • ✓ A game that can be aligned to the 2026 curriculum (starting with Grade 7)
  • ✓ Teacher dashboard to track student progress by subject
  • ✓ Pilot-ready measurement of learning and engagement (usage + pre/post tests)
  • ✓ An experienced technical team
  • ✓ Secure Google Cloud server / database integration experience
  • ✓ Broad experience deploying Artificial Intelligence software responsibly
  • ✓ Potential to represent Timor-Leste in international education technology competitions

Let's Build Timor-Leste's Educational Future Together

Harii Suku is ready to support the Ministry of Education's 2026 curriculum launch. We would be honored to discuss how game-based learning can help every Timorese student succeed.

Contact Us